The Mongoose is an ATV transport that allows a driver and passenger to move very quickly over the terrain. Many suggestions of having linked weapons built on the Mongoose will never come to pass, as it is designed exclusively for transportation. Thus it provides the driver and passenger with no cover at all. However, being fast and nimble allows for effective evasion and simple run-bys, denying aggression due to leaving the enemy behind. For an interesting mix have a passenger equip a rocket launcher. The mongoose can also be used very effectively to carry an objective back to base.
Friday, 27 July 2012
Thursday, 26 July 2012
Ghost - Halo 4
The Ghost is a covenant recon vehicle. However over the year many users have become highly effective at strafing around or away from targets in such a way to avoid damage but dish out plenty in return. Due to it's hovering over the ground the ghost can travel in any direction, and being equipped with dual cycling plasma cannons, which do not overheat, the driver can continue firing until his opponent falls.
Not to forget is the Ghosts ability to re-route power from its weapons to allow for a sustained boost function which can be used to traverse areas at great speed. This boost function has allowed notorious drivers the ability to ram nearby enemies down. Beware.
Wednesday, 25 July 2012
Halo 4 Limited Edition Xbox
This was unveiled at the San Diego Comic-Con, officially designated the Xbox 360 Limited Edition Halo 4 console bundle. It perfectly celebrates the return of Master Chief in Halo 4. This includes everything you need to bring the Chief and the Halo mythology right into your home. It also stylishly announces the new trilogy that is set before us all.
Tuesday, 24 July 2012
Warthog - Halo 4
The classic jeep we all know as the Warthog will be in Halo 4, and from way back we could see how it looked if you obtained Forza 4 and viewed it. The designation is the M12 FAV "Warthog" (Force Application Vehicle). It comes equipped with the usual Light Anti-Aircraft Gun (LAAG).
Judging from what little we've seen in the videos of Halo 4 up until now, the Warthog will still travel and handle in the same fashion that we are used to. No official word whether the chain gun overheats, this remains to be seen.
Rest assured that the awesomeness will still remain, and smart users will be able to hold their own in this beloved beast. Personally I can't wait to give it a try.
Judging from what little we've seen in the videos of Halo 4 up until now, the Warthog will still travel and handle in the same fashion that we are used to. No official word whether the chain gun overheats, this remains to be seen.
Rest assured that the awesomeness will still remain, and smart users will be able to hold their own in this beloved beast. Personally I can't wait to give it a try.
Halo 4 Armor and Skins
Here is a post showing some gorgeous picture of the halo 4 armor we will be seeing: But if you want to see the whole Halo 4 gallery then click this link, otherwise just sit back and feast your eyes on this jaw dropping selection of images.
Forest Camo Skin on Hazop Armor, sweet! |
Raptor Skin on Venator Armor
I don't know if these images below are real, maybe someone could clarify, but they look cool anyway so I've added them.
Monday, 23 July 2012
Plasma Grenade - Halo 4
The covenant plasma grenade reduces shielding very effectively and possesses the ability to stick or cling to a target. Whether the target be a vehicle or person, once stuck the opponent is usually dead. These wonderful orbs of death fire up an electric blue color and are very easy to spot.Observe where they land and avoid as necessary.
Sunday, 22 July 2012
Light Rifle - Halo 4
Light Rifle
The Light Rifle is akin to the Covenant Carbine or DMR. This forerunner weapon is a single shot carbine with a zoom function, and operates very much like the same as the Carbine and DMR. This precision rifle is used by Promethean Knights and is designed to hit an opponent at mid range. With it's head shot capability the Light Rifle is very accurate and very deadly. Carrying 15 shots in a magazine means you should take care not to waste ammunition.
*more exact stats when available
Scatter Shot - Halo 4
The Scatter Shot fires a direct beam of energy that kills personnel instantly. This close quarter power weapon can ricochet shots off hard surfaces, making a skilled user able to strike an opponent down without having a direct line of site to his opponent. Currently each 'clip' has enough energy for 5 charges before reloading, so if you miss at first you get 4 more attempts. Don't try taking on vehicles with the Scatter Shot as this weapon is not designed for anti-vehicular use. Scatter Shots are used by Promethean Knights in the campaign, but in multiplayer they often become a favored weapon package/drop in infinity slayer.
Friday, 20 July 2012
Covenant Carbine - Halo 4
Covenant Carbine
The Covenant Carbine is very similar to the Battle Rifle and particularly the DMR. Whilst firing only single shots, the carbine can be fired extremely quickly. And to say this covenant weapon breaks the mold is an understatement, as it doesn't use plasma based energy. Rather it fires an 8mm radioactive projectile Factoring in the high accuracy and head shot capability as well, the carbine becomes a very effective mid-range threat. Whilst firing only 1 shot at a time the trigger can be hammered repeatedly to suppress nearby opposition equally as well.
Thursday, 19 July 2012
Energy Sword - Halo 4
Energy Sword
The Covenant sword is a power weapon that kills with a single strike. The lunge feature allows for a quick locked-on attack that is almost unstoppable. The sword has limited energy, which depletes after each successful hit. The sword instills fear into opponents and allows combatants to run into close quarter engagements with near-impunity. If your enemy wields the sword, your best idea is to keep away at medium range and scope them down. More daring individuals tempt their fate in a sword vs shotgun. With perfect timing the shotgun can deny a sword lunge from the kill. Pretty handy, that.
Wednesday, 18 July 2012
Needler - Halo 4
Needler
The Needler is a scary weapon in open or contained spaces. Each shot is fairly weak on it's own, however once several shards strike a target, a super-combine explosion destroys it's victim. This lethal effect and the natural ability of the shards to home-in on their target, makes the Needler an effective short to mid-range power weapon, especially if used in areas with very little cover. The Needler's design remains the same. Being an automatic power weapon, however, means the user can hold down the trigger to launch a flurry of projectiles simultaneously.
Tuesday, 17 July 2012
Storm Rifle - Halo 4
Storm Rifle
The Storm Rifle is the spiritual successor to the Plasma Repeater, boxed in a more refined package. The longer barrel and better cooling mods allow for fully automatic fire for quick and accurate plasma suppression. Nearby enemies will evaporate to the ensuing barrage. As per all plasma based weaponry, overheating occurs from sustained use. The Storm Rifle is extremely effective at stripping a target of it's shields and finishing off what's left, especially in close quarter combat situations.
Monday, 16 July 2012
Plasma Pistol - Halo 4
The Covenants plasma pistol has been synonymous with grunts and jackals as their main users. Whilst being able to fill the air with several of these, as a solo user the secondary fire mode allows you to charge up a shot, which can eradicate shielding entirely. This charge shot has the inherent homing ability, which veers the projectile towards the intended target. Quite simply this weapon is weak when fired normally, but it's secondary function charge shot is devastating when used in combination with a Pistol or Battle Rifle.
Wednesday, 11 July 2012
Tuesday, 10 July 2012
Sticky Detonator - Halo 4
Sticky Detonator (Rocket Pistol)
The sticky detonator is a grenade-launcher-type weapon that allows the user to manually hold the trigger and detonate on command. Direct hits are lethal, but require a steady aim. Useful for setting up traps on weapon drops and key choke points. The sticky detonator has to manually load each round, before another one can be deployed.
Assault Rifle - Halo 4
Assault Rifle
The assault rifle is the bread and butter of the UNSC weapon pool, it is cheap to produce, and can fill the air with bullets. Use this for up close targets. It carries 32 rounds per magazine. But don't expect to be killing enemies at much longer distances as there are plenty of other options to choose from. The AR is best used as a starting point, then switched out as a secondary fallback weapon.
The assault rifle is the bread and butter of the UNSC weapon pool, it is cheap to produce, and can fill the air with bullets. Use this for up close targets. It carries 32 rounds per magazine. But don't expect to be killing enemies at much longer distances as there are plenty of other options to choose from. The AR is best used as a starting point, then switched out as a secondary fallback weapon.
Magnum Pistol - Halo 4
Magnum Pistol
The magnum is the primary issue sidearm of the UNSC. However do not take this weapon lightly, as it really packs a punch. With 12 rounds in each magazine extended fighting is not recommended. However when more precise firing is required the 2x optical zoom, coupled with head shot capability, will ensure a quick kill for close and mid-range targets. Equally as a fallback weapon the pistol can be quickly swapped in combat, if primary ammunition is scarce.
Fragmentation Grenade - Halo 4
Fragmentation Grenade
The fragmentation grenade is your standard issue ball of death, also affectionately know as a 'Pineapple'. Skilled users can predict enemy movement (or lack of) and will ricochet off walls and obstacles in such a fashion that the grenade will land almost perfectly at the targets' feet. Grenades are used well against groups of aggressors to 'soften' them up, or to strip a single opponent of shields, prior to finishing them off with a precisely executed head shot.
The fragmentation grenade is your standard issue ball of death, also affectionately know as a 'Pineapple'. Skilled users can predict enemy movement (or lack of) and will ricochet off walls and obstacles in such a fashion that the grenade will land almost perfectly at the targets' feet. Grenades are used well against groups of aggressors to 'soften' them up, or to strip a single opponent of shields, prior to finishing them off with a precisely executed head shot.
Spartan Laser - Halo 4
Spartan Laser
The spartan laser is the deadliest beam action weapon in the UNSC. Paint a target, hold the trigger to charge for two seconds and just watch vehicles disappear. Skillful users are able to take down enemy infantry aggressors at short, mid and long range. The laser also has a 3x zoom function for more precise targeting. Due to the enormous levels of power used, the laser's energy cell depletes after 5 shots.
Sniper Rifle - Halo 4
Sniper Rifle
The sniper rifle is still the master of range. And with 4 bullets per magazine you will not be short of opportunity to deal death across the field of battle . However you will need steady hands to obtain those important head shots. 5x and 15x zoom optical scope included. Only skilled users allowed...
Rocket Launcher - Halo 4
Rocket Launcher
The rocket launcher is the support weapon of choice. The dual barrel tubes allow the operator two shots before reloading. New ordnance leaves behind a white smoke trail, so beware that your location is betrayed. But with this weapon in your hands, you will remain in control of the immediate area and can easily defy enemy infantry and vehicle aggressors as well. The explosive radius of each shot is not to be underestimated, danger of back-firing.
Designated Marksman Rifle - Halo 4
Designated Marksman Rifle - DMR
Very similar to the battle rifle, but much more clinical in it's execution, the DMR fills the gap for a short-mid to mid- long range rifle. Boasting a single round shot means the user ideally wants to pick of distance targets rather than any nearby antagonist. The DMR is a precision rifle for those who lean more towards the sniper side of the action, with a zoom and head shot capability. Having 15 rounds per magazine makes the DMR stopping power and sustainability during combat high. Some soldiers have been known to spam the trigger on closer targets to surprisingly good effect.
Battle Rifle - Halo 4
Battle Rifle
The Battle Rifle is the go-to weapon of choice for short to mid-range engagements. Due to it's semi-automatic burst fire and head shot capability, this accurate firearm is an extremely deadly firearm. Proving to be superior to the assault rifle and much more versatile, the battle rifle is the prefered weapon for just about any engagement. Each magazine holds 36 round, giving the user 12 three-round burst for sustained firepower. The optical scope allow for a 4x zoom for distance hits and head shots.
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