The primary sidearm weapon of the UNSC, the Manum Pistol is great at short to mid range and can easily overwhelm a non-shielded opponent. With 12 bullets per magazine this sidearm can be switched to when a primary weapon runs out of ammunition, to finish the job as it were.
M392 Designated Marksman Rifle (DMR)
The DMR (designated marksman rifle) is the weapon of choice in any id range battle. With deadly accuracy, a good clip and powerful damage per bullet you want this as your primary weapon. Headshot capability makes it even more deadly. 15 Bulet per magazine eans you wil be dealing a lot of damage.
Sniper Rifle
Shotgun
The monster of close quarter combat. Even against a sword you will come out victorious.
Rocket Launcher
Grenade Launcher
A great addition to the arsenal, the 'Pro Pipe' has emp type grenades which decimate shields and stalls vehicles. But if you land the grenade on a human target they will die in one shot.
Spartan Laser
Grenades
There are two types of grenades in Halo Reach. The fragmentation grenade (left) and the plasma grenade (right). The most notable difference is that the plasma grenade sticks to players and vehicles, and fragmentation grenades do not. Also all grenades can be shot when on the floor or in mid air once thrown by a player.
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