Saturday, 9 June 2012

Halo Reach UNSC Weapons


HUMAN WEAPONS

MA 37 Assault Rifle


The standard assault rifle, your basic starting weapon. Great for short range engagements. Best  kept as a secondary weapon or switched for something else. 32 Bullets per magazine.



M6 Pistol






The primary sidearm weapon of the UNSC, the Manum Pistol is great at short to mid range and can easily overwhelm a non-shielded opponent. With 12 bullets per magazine this sidearm can be switched to when a primary weapon runs out of ammunition, to finish the job as it were.


M392 Designated Marksman Rifle (DMR)



The DMR (designated marksman rifle) is the weapon of choice in any id range battle. With deadly accuracy, a good clip and powerful damage per bullet you want this as your primary weapon. Headshot capability makes it even more deadly. 15 Bulet per magazine eans you wil be dealing a lot of damage.





Sniper Rifle






The daddy of long range and open areas. Don't mess with this. It's a power weapon with one shot kill capability. But aiming ability is needed, as missing will leave you open to attack.




Shotgun






The monster of close quarter combat. Even against a sword  you will come out victorious.


Rocket Launcher





The Spankr. The favourite power weapon of choice. Quite literally any one at the business end of this becomes toast. Care is needed so as not to suicide with it. Can also lock on to vehicles for anti-armour support.


Grenade Launcher




A great addition to the arsenal, the 'Pro Pipe' has emp type grenades which decimate shields and stalls vehicles. But if you land the grenade on a human target they will die in one shot.



Spartan Laser






The Spartan Laser or 'Splaser' is an anti vehicle weapon which blows up pretty much most vehicles in one shot or two (like tanks). But it can be used against infantry too. Charge up the shot and whatever you hit will get roasted. Simple huh.



Grenades



There are two types of grenades in Halo Reach. The fragmentation grenade (left) and the plasma grenade (right). The most notable difference is that the plasma grenade sticks to players and vehicles, and fragmentation grenades do not. Also all grenades can be shot when on the floor or in mid air once thrown by a player.

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