Tuesday, 17 April 2012

Halo 4 Has Permanent Sprint and Personalized Loadouts

...and here's why, the short version:

basically everyone needed sprint the majority of the time and therefore chose to use sprint more often in matchups.

How many times can you remember picking an armor ability that you were unable to use to the full because you were beaten to a location where you could use it fully? Or how many times were you beaten to a weapon just because the other guy chose sprint and you wanted to have cloak, just to get beaten because he got there quicker?

This happened to me plenty of times, but quickly you learn to rush the power weapons with sprint, use them up and then switch to a new armor ability later.

If you are interested in seeing the report here is the full version explained for those of you wanting more....http://www.examiner.com/console-gaming-in-national/halo-4-multiplayer-loadout-system-and-permanent-sprint-explained-by-343


and here is the link to gameinformers video to see firsthand that this is absolute truth about what Halo 4 will bring to the table.
http://www.gameinformer.com/b/features/archive/2012/04/16/the-changes-to-halo-39-s-competitive-multiplayer.aspx

note in the video shots that a weapon that looks pretty similar to a DMR is shown. wow now this is very interesting because Halo 4 will have a Battle Rifle and a DMR. How will the two be distinguished in terms of how they play. We are all hoping here that the DMR may be much more accurate at longer distances that the battle rifle. We will have to wait and see I suppose. Also you can have 3 different grenade type, and 3 of each so it may just be that 9 grenades can be held? who knows.

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