Showing posts with label halo 4. Show all posts
Showing posts with label halo 4. Show all posts

Monday, 12 November 2012

Promethean Weaponry - Incineration Canon

So, next up we have the Promethean Incineration Canon.



The Incineration Canon seems to fit into a niche within the Halo 4 weapon pool. Whilst it is designed as an anti-vehicular weapon, the projectile (several streams of particles) travels somewhat slowly to a target. But the impact when it hits makes this weapon extremely potent at consuming vehicles or unaware infantry targets.

Next on the menu, we will take a look at the Scattershot again.

Sunday, 11 November 2012

Promethean Weaponry - Light Rifle

The next weapon we are going to look at is the Light Rifle, now this was mentioned earlier on in the year, but it doesn't hurt to refresh our memory.



The Light Rifle seems to be the best of both worlds in terms of allowing the user a burst fire 'mode' un-zoomed, then a more clinical longer range single zoom 'mode'. A bit more multi-purpose than it's counterparts, the light rifle fires hard-light projectiles and appears quite a versatile addition to your armaments. Each magazine/clip holds 15 rounds.


The next weapon we will look at in this series is the Incineration Canon. 

Saturday, 10 November 2012

Promethean Weaponry - Binary Rifle

Welcome to the third installment of Promethean weaponry. Today we are going to look at the Binary Rifle.




The Z-750 Binary Rifle is a devastating sniping tool. Whilst being able to reach enemies over very long distances, the sheer power of the rifle allows it to always kill an opponent in one hit, regardless of shot placement on the body. Typically used by Promethean Crawler Snipes and Promethean Knight Lancers  this weapon is the counterpart to the human and covenant sniper rifles. This powerful weapon holds 2 shots, hence that's why it is called binary, i suppose.

Next up will be the Light Rifle.

Friday, 9 November 2012

Promethean Weaponry - Suppressor

Welcome to the second installment of Promethean Weaponry. Today we are going to look at the Suppressor.



The Z-130 Suppressor is the Promethean's answer to the Assault Rifle and Storm Rifle. Firing hard-light projectiles the Suppressor dominates targets at close range due to its firing faster the longer the trigger is pressed. Having 50 rounds in a magazine this weapon allows the user a very reliable fall-back or secondary weapon to rely on.

Tune in tomorrow for a look at the Binary Rifle.

Thursday, 8 November 2012

Promethean Weaponry - Bolt Shot

We now begin with a short series highlighting the Promethean weapons in Halo 4. Starting off with this little beauty, the Bolt Shot.





Essentially the Z-110 direct energy pistol is the Promethean counterpart to the Magnum Pistol and Plasma Pistol. However, it tends to operate as a close range weapon that sports a charged up shot feature, much like the Plasma Pistol and somewhat akin to the Mauler from Halo 3. As such the Bolt Shot is devastating up close. Each magazine holds up to 10 rounds.

Tune in tomorrow for the next Promethean weapon, the Suppressor.

Saturday, 3 November 2012

Halo 4 Forward Unto Dawn - Part 5

So here is the final installment of the Forward Unto Dawn live action series, enjoy this concluding part to see what happens.


Tuesday, 30 October 2012

Halo 4 Map Walkthrough - Ragnarok

So what are the first things you need to know about Ragnarok map itself? Well Halo 3 fans its the remake of the classic large map Valhalla, with new art details. Weapon placements have naturally changed due to the placement system. What about vehicles? you have warthogs, banshees, mongoose, ghost. But you also have the all new Mantis walker. Which is a very powerful new mech walker introduced into halo 4.

Watch this video to see what i'm talking about:



Halo Forward Unto Dawn - Part 1

After laying dormant for a while (not unlike Master Chief) here are the four episodes of Halo Forward Unto Dawn live action series from Machinima for you to watch. Each episode has come out every Friday for the last four weeks. And just like clockwork the latest one will be released this Friday, 2nd November.

Enjoy part 1





Tuesday, 7 August 2012

Longbow Warthog RTX Gameplay Video

So here's a very long 48 minute video of the guys at RTX playing on the Halo 4 map Longbow, with some great warthog action. They play three games and includes their team introductions.

Check it out:



The warthog chain gun appears not to overheat anymore which is great news. And it also catches on fire too. But still handles and reacts in the traditional fashion we know and come to expect from the game.

Wednesday, 25 July 2012

Halo 4 Limited Edition Xbox


If you are a real Halo nut then check out this Limited Edition Halo 4 Xbox 360 with controllers and headset. Now here is a true piece of gaming memorabilia for you to appreciate and enjoy. I'm loving the design and color scheme.

This was unveiled at the San Diego Comic-Con, officially designated the Xbox 360 Limited Edition Halo 4 console bundle. It perfectly celebrates the return of Master Chief in Halo 4. This includes everything you need to bring the Chief and the Halo mythology right into your home. It also stylishly announces the new trilogy that is set before us all.


Tuesday, 17 July 2012

Storm Rifle - Halo 4


Storm Rifle

The Storm Rifle is the spiritual successor to the Plasma Repeater, boxed in a more refined package. The longer barrel and better cooling mods allow for fully automatic fire for quick and accurate plasma suppression. Nearby enemies will evaporate to the ensuing barrage. As per all plasma based weaponry, overheating occurs from sustained use. The Storm Rifle is extremely effective at stripping a target of it's shields and finishing off what's left, especially in close quarter combat situations.


Monday, 16 July 2012

Plasma Pistol - Halo 4

The Covenants plasma pistol has been synonymous with grunts and jackals as their main users. Whilst being able to fill the air with several of these, as a solo user the secondary fire mode allows you to charge up a shot, which can eradicate shielding entirely. This charge shot has the inherent homing ability, which veers the projectile towards the intended target. Quite simply this weapon is weak when fired normally, but it's secondary function charge shot is devastating when used in combination with a Pistol or Battle Rifle. 

Wednesday, 20 June 2012

Current Weapon List For Halo 4

These are the currently known weapon we can deduce from all the videos and off the official Halo 4 website, forgive me if some names are slightly wrong, this will be updated as soon as possible. Feel free to post comments about these weapons too. As it all helps.

So far confirmed are the following weapons (and grenades)

UNSC Arsenal:

Assault Rifle

The assault rifle is the bread and butter of the UNSC weapon pool, it is cheap to produce, and can fill the air with bullets. Use this for up close targets. It carries 32 rounds per magazine.



Magnum Pistol


The primary sidearm weapon of the UNSC, the Manum Pistol is great at short to mid range and can easily overwhelm a non-shielded opponent. With 12 bullets per magazine this sidearm can be switched to when a primary weapon runs out of ammunition, to finish the job as it were.



Sticky Detonator (Rocket/Grenade Pistol)

The sticky detonator is a grenade launcher type weapon that allows the user to manually hold the trigger and detonate on command. Direct hits are lethal, but require a steady aim. Useful for setting up traps on weapon drops and key choke points.



Battle Rifle

The Battle Rifle is the go-to weapon of choice for short to mid range engagements, due to it's semi-automatic burst fire and head shot capability, this accurate firearm is a deadly combination. Proving to be superior to the assault rifle and much more versatile the battle rifle is the prefered weapon for just about any engagement. Each magazine sports 36 bullets, giving the user 12 three-round burst for sustained firepower.




DMR Designated Marksman Rifle

Very similar to the battle rifle, but much more clinical in it's execution, the DMR fills the gap for a short-mid to mid- long range rifle. Sporting a single fire action means the user ideally wants to pick of distanced targets rather that a nearby antagonist. The DMR is a precision rifle for those who lean more towards the sniper side of the action. Having 15 rounds per clip means the stopping power and sustainability during combat is high.



Rocket Launcher

The rocket launcher is the support weapon of choice. A dual tube barrel allows two shots before reloading is required. New ordnance leaves behind a white smoke trail, so beware that your location is betrayed. But with this weapon in your hands, you will remain in control of the immediate area and can easily defy enemy vehicle aggressors.



Sniper Rifle

The sniper rifle is still the master of range. And with 4 bullets per magazine you will not be short of opportunity to reign death on the enemy. However you will need steady hands to obtain those important head shots. Only skilled users allowed...




Spartan Laser

The spartan laser is the deadliest beam action weapon in the UNSC. Paint a target, hold the trigger to charge for two seconds and just watch vehicles disappear. Skillful users are able to take down enemy infantry aggressors at short, mid and long range.



Fragmentation Grenade

The fragmentation grenade is your standard issue ball of death. Skilled users can predict enemy movement (or lack of) and will ricochet off walls and obstacle to land a perfect grenade at their feet.



Covenant Weapons:

Plasma Grenade

The covenant plasma grenade reduces shielding very effectively and possesses the ability to stick or cling to a target. Whether the target be a vehicle or person, once stuck the opponent is usually dead.




Plasma Pistol

The standard plasma pistol is weak on its own, but if lots of these fire at you then take cover quickly. The party piece of this weapon is its secondary fire over-charged shot, which can eradicate a target's shields entirely. The combo of draining shields and then killing the target with a head shot via a Magnum or Battle Rifle may be considered cheap, but proves highly effective.



Storm Rifle

The Storm Rifle is the spiritual successor to Plasma Repeater, yet more refined. The longer barrel and better cooling mods allow for fully automatic quick and accurate plasma suppression. Nearby enemies will evaporate to the ensuing barrage. As per all plasma based weaponry, overheating occurs from vigorous use.



CovenantCarbine

The Covenant Carbine is very similar to the Battle Rifle and DMR. Whilst firing only single shots, the carbine can be fired extremely quickly. Factoring in the high accuracy and head shot capability as well,  the carbine becomes a very effective short and mid-range weapon.



Needler

The Needler is a scary weapon in open or contained spaces. Each shot is fairly weak on it's own, however once several shards strike a target, a super-combine explosion destroys it's victim. This lethal effect and the natural ability of the shards to home-in on their target, makes the Needler an effective short to mid-range power weapon, especially if used in open spaces and internal areas with little cover.






Energy Sword

The Covenant sword is a power weapon that kills with a single strike. The lunge feature allows for a quick attack that is almost unstoppable. The sword has limited energy so can only be used for so long, although it is still very deadly non the less.





Forerunner Ordnance:

Scatter Shot

The Scatter Shot fires a direct beam of energy that kills personnel instantly. It is a close quarter power weapon that can ricochet off hard surfaces, making a precise user to be deadly without having a direct line of site with his opponent.




Wednesday, 6 June 2012

Railgun Information Online

So if you haven't heard yet, there has been a sweet leak about halo 4's railgun. In short its a sort of mini spartan laser with a shorter warm up time. In it's current iteration it boast deadly accuracy and can kill instantly, therefore it is considered a power weapon. But don't expect to be destroying warthogs and blowing up tanks, as the effects on vehicles are reduced, being more of a kinetic energy smack akin to the brute shot or concussion rifle, than the destructive shock of a Spartan Laser when hitting an enemy vehicle.

This is a link to the forum discussion on the flood section of the official halo site.

http://www.bungie.net/Forums/posts.aspx?postID=72404170&postRepeater1-p=1#72404250

also check out some cool new videos like this one:



This second video gives you a rough idea of what the railgun will operate like, using Halo 3's spartan laser, although it will 'feel' pretty different in the final game :)



Tuesday, 17 April 2012

Halo 4 Music Composition

So dear Halo fans do you enjoy listening to the sounds that have gone into halo. Well if you want a great video check out this wonderful music and sound sample progression video from 343 and the audio team as they endeavour to get the best into Halo 4




And the newer Halo 4: Composing World Trailer in HD this on sounds awesome!

Halo 4 Has Permanent Sprint and Personalized Loadouts

...and here's why, the short version:

basically everyone needed sprint the majority of the time and therefore chose to use sprint more often in matchups.

How many times can you remember picking an armor ability that you were unable to use to the full because you were beaten to a location where you could use it fully? Or how many times were you beaten to a weapon just because the other guy chose sprint and you wanted to have cloak, just to get beaten because he got there quicker?

This happened to me plenty of times, but quickly you learn to rush the power weapons with sprint, use them up and then switch to a new armor ability later.

If you are interested in seeing the report here is the full version explained for those of you wanting more....http://www.examiner.com/console-gaming-in-national/halo-4-multiplayer-loadout-system-and-permanent-sprint-explained-by-343


and here is the link to gameinformers video to see firsthand that this is absolute truth about what Halo 4 will bring to the table.
http://www.gameinformer.com/b/features/archive/2012/04/16/the-changes-to-halo-39-s-competitive-multiplayer.aspx

note in the video shots that a weapon that looks pretty similar to a DMR is shown. wow now this is very interesting because Halo 4 will have a Battle Rifle and a DMR. How will the two be distinguished in terms of how they play. We are all hoping here that the DMR may be much more accurate at longer distances that the battle rifle. We will have to wait and see I suppose. Also you can have 3 different grenade type, and 3 of each so it may just be that 9 grenades can be held? who knows.

Thursday, 22 March 2012

Update: Site Transformation to Halo 4

Ok so this place has been going well, and I am very happy to see it grow accordingly. Now that we've had our first taster of Halo 4 everyone is eagerly awaiting its release. Because Halo 4 will be very popular within the upcoming months as we get drip fed pieces of information about it, I feel the need to update the current state of Halo Master Class. The idea is to keep everything pretty much the same in terms of format and layout, but to shift all the Halo Reach stuff into a  box and store it away in a nice little section on it's own and tucked away all safe and sound. This reallocation of posts and pages will allow room for all the glorious info that will come to light from 343 industries and the Halo 4 title in the months ahead.

The already mentioned changes will take place gradually as new aspects of Halo 4 are introduced to the general public. Hopefully when a few of the key details are finalised about what we want to change around here, expect a monthly update to introduce you to a breakdown of the areas that will change so you will know what has been adapted.

In keeping with the wealth of information relating to Halo Reach, the section of Halo 4 will include weapons and vehicles, with images and videos of them too. And of course regular posts about key aspects of the game, multiplayer, campaign or any other useful information that is worth your time to note down.

So look forward to a flurry of activity coming your way soon, fellow Halo fans.

Sunday, 18 March 2012

Even More Halo 4 Pics

So, here are another random mix of photos, screens and images from Halo 4 as it currently is at the moment. Hope you enjoy them: Last image update: July 17th 2012.



























Saturday, 17 March 2012

Halo 4 Release Date

So far we do not know the halo 4 release date, 343 industries are guarding that secret for a while perhaps until a full trailer comes out with final content of tested game-play. And thinking about testing,  let's not forget that 343 industries are yet to commence the internal beta for Halo 4, so there's a bit of a way to go. As mentioned in previous discussions There will be no public beta like there was with Halo Reach. This is important to realise because there are already mountains of twitter account, websites and other bogus nonsense out there all too eager to claim some personal info of yours or worse some of your hard earned money.

Back on topic, the key thing to look out for will be another Vidoc or perhaps the announcement trailer sometime in the summer. So expect a few months to pass before we get another small (or big) bite of juicy information

Once we know the date you will know. Promise.