Showing posts with label halo 4 weapons. Show all posts
Showing posts with label halo 4 weapons. Show all posts

Monday, 12 November 2012

Promethean Weaponry - Incineration Canon

So, next up we have the Promethean Incineration Canon.



The Incineration Canon seems to fit into a niche within the Halo 4 weapon pool. Whilst it is designed as an anti-vehicular weapon, the projectile (several streams of particles) travels somewhat slowly to a target. But the impact when it hits makes this weapon extremely potent at consuming vehicles or unaware infantry targets.

Next on the menu, we will take a look at the Scattershot again.

Sunday, 11 November 2012

Promethean Weaponry - Light Rifle

The next weapon we are going to look at is the Light Rifle, now this was mentioned earlier on in the year, but it doesn't hurt to refresh our memory.



The Light Rifle seems to be the best of both worlds in terms of allowing the user a burst fire 'mode' un-zoomed, then a more clinical longer range single zoom 'mode'. A bit more multi-purpose than it's counterparts, the light rifle fires hard-light projectiles and appears quite a versatile addition to your armaments. Each magazine/clip holds 15 rounds.


The next weapon we will look at in this series is the Incineration Canon. 

Sunday, 22 July 2012

Light Rifle - Halo 4


Light Rifle

The Light Rifle is akin to the Covenant Carbine or DMR. This forerunner weapon is a single shot carbine with a zoom function, and operates very much like the same as the Carbine and DMR. This precision rifle is used by Promethean Knights and is designed to hit an opponent at mid range. With it's head shot capability the Light Rifle is very accurate and very deadly. Carrying 15 shots in a magazine means you should take care not to waste ammunition.




*more exact stats when available

Tuesday, 10 July 2012

Sticky Detonator - Halo 4



Sticky Detonator (Rocket Pistol)

The sticky detonator is a grenade-launcher-type weapon that allows the user to manually hold the trigger and detonate on command. Direct hits are lethal, but require a steady aim. Useful for setting up traps on weapon drops and key choke points. The sticky detonator has to manually load each round, before another one can be deployed.


Assault Rifle - Halo 4

Assault Rifle

The assault rifle is the bread and butter of the UNSC weapon pool, it is cheap to produce, and can fill the air with bullets. Use this for up close targets. It carries 32 rounds per magazine. But don't expect to be killing enemies at much longer distances as there are plenty of other options to choose from. The AR is best used as a starting point, then switched out as a secondary fallback weapon.

Magnum Pistol - Halo 4



Magnum Pistol

The magnum is the primary issue sidearm of the UNSC. However do not take this weapon lightly, as it really packs a punch. With 12 rounds in each magazine extended fighting is not recommended. However when more precise firing is required the 2x optical zoom, coupled with head shot capability, will ensure a quick kill for close and mid-range targets. Equally as a fallback weapon the pistol can be quickly swapped in combat, if primary ammunition is scarce.

Sniper Rifle - Halo 4




Sniper Rifle

The sniper rifle is still the master of range. And with 4 bullets per magazine you will not be short of opportunity to deal death across the field of battle . However you will need steady hands to obtain those important head shots. 5x and 15x zoom optical scope included. Only skilled users allowed...



Rocket Launcher - Halo 4




Rocket Launcher

The rocket launcher is the support weapon of choice. The dual barrel tubes allow the operator two shots before reloading. New ordnance leaves behind a white smoke trail, so beware that your location is betrayed. But with this weapon in your hands, you will remain in control of the immediate area and can easily defy enemy infantry and vehicle aggressors as well. The explosive radius of each shot is not to be underestimated, danger of back-firing.

Designated Marksman Rifle - Halo 4



Designated Marksman Rifle - DMR

Very similar to the battle rifle, but much more clinical in it's execution, the DMR fills the gap for a short-mid to mid- long range rifle. Boasting a single round shot means the user ideally wants to pick of distance targets rather than any nearby antagonist. The DMR is a precision rifle for those who lean more towards the sniper side of the action, with a zoom and head shot capability. Having 15 rounds per magazine makes the DMR stopping power and sustainability during combat high. Some soldiers have been known to spam the trigger on closer targets to surprisingly good effect.

Battle Rifle - Halo 4


Battle Rifle

The Battle Rifle is the go-to weapon of choice for short to mid-range engagements. Due to it's semi-automatic burst fire and head shot capability, this accurate firearm is an extremely deadly firearm. Proving to be superior to the assault rifle and much more versatile, the battle rifle is the prefered weapon for just about any engagement. Each magazine holds 36 round, giving the user 12 three-round burst for sustained firepower. The optical scope allow for a 4x zoom for distance hits and head shots.

Wednesday, 20 June 2012

Current Weapon List For Halo 4

These are the currently known weapon we can deduce from all the videos and off the official Halo 4 website, forgive me if some names are slightly wrong, this will be updated as soon as possible. Feel free to post comments about these weapons too. As it all helps.

So far confirmed are the following weapons (and grenades)

UNSC Arsenal:

Assault Rifle

The assault rifle is the bread and butter of the UNSC weapon pool, it is cheap to produce, and can fill the air with bullets. Use this for up close targets. It carries 32 rounds per magazine.



Magnum Pistol


The primary sidearm weapon of the UNSC, the Manum Pistol is great at short to mid range and can easily overwhelm a non-shielded opponent. With 12 bullets per magazine this sidearm can be switched to when a primary weapon runs out of ammunition, to finish the job as it were.



Sticky Detonator (Rocket/Grenade Pistol)

The sticky detonator is a grenade launcher type weapon that allows the user to manually hold the trigger and detonate on command. Direct hits are lethal, but require a steady aim. Useful for setting up traps on weapon drops and key choke points.



Battle Rifle

The Battle Rifle is the go-to weapon of choice for short to mid range engagements, due to it's semi-automatic burst fire and head shot capability, this accurate firearm is a deadly combination. Proving to be superior to the assault rifle and much more versatile the battle rifle is the prefered weapon for just about any engagement. Each magazine sports 36 bullets, giving the user 12 three-round burst for sustained firepower.




DMR Designated Marksman Rifle

Very similar to the battle rifle, but much more clinical in it's execution, the DMR fills the gap for a short-mid to mid- long range rifle. Sporting a single fire action means the user ideally wants to pick of distanced targets rather that a nearby antagonist. The DMR is a precision rifle for those who lean more towards the sniper side of the action. Having 15 rounds per clip means the stopping power and sustainability during combat is high.



Rocket Launcher

The rocket launcher is the support weapon of choice. A dual tube barrel allows two shots before reloading is required. New ordnance leaves behind a white smoke trail, so beware that your location is betrayed. But with this weapon in your hands, you will remain in control of the immediate area and can easily defy enemy vehicle aggressors.



Sniper Rifle

The sniper rifle is still the master of range. And with 4 bullets per magazine you will not be short of opportunity to reign death on the enemy. However you will need steady hands to obtain those important head shots. Only skilled users allowed...




Spartan Laser

The spartan laser is the deadliest beam action weapon in the UNSC. Paint a target, hold the trigger to charge for two seconds and just watch vehicles disappear. Skillful users are able to take down enemy infantry aggressors at short, mid and long range.



Fragmentation Grenade

The fragmentation grenade is your standard issue ball of death. Skilled users can predict enemy movement (or lack of) and will ricochet off walls and obstacle to land a perfect grenade at their feet.



Covenant Weapons:

Plasma Grenade

The covenant plasma grenade reduces shielding very effectively and possesses the ability to stick or cling to a target. Whether the target be a vehicle or person, once stuck the opponent is usually dead.




Plasma Pistol

The standard plasma pistol is weak on its own, but if lots of these fire at you then take cover quickly. The party piece of this weapon is its secondary fire over-charged shot, which can eradicate a target's shields entirely. The combo of draining shields and then killing the target with a head shot via a Magnum or Battle Rifle may be considered cheap, but proves highly effective.



Storm Rifle

The Storm Rifle is the spiritual successor to Plasma Repeater, yet more refined. The longer barrel and better cooling mods allow for fully automatic quick and accurate plasma suppression. Nearby enemies will evaporate to the ensuing barrage. As per all plasma based weaponry, overheating occurs from vigorous use.



CovenantCarbine

The Covenant Carbine is very similar to the Battle Rifle and DMR. Whilst firing only single shots, the carbine can be fired extremely quickly. Factoring in the high accuracy and head shot capability as well,  the carbine becomes a very effective short and mid-range weapon.



Needler

The Needler is a scary weapon in open or contained spaces. Each shot is fairly weak on it's own, however once several shards strike a target, a super-combine explosion destroys it's victim. This lethal effect and the natural ability of the shards to home-in on their target, makes the Needler an effective short to mid-range power weapon, especially if used in open spaces and internal areas with little cover.






Energy Sword

The Covenant sword is a power weapon that kills with a single strike. The lunge feature allows for a quick attack that is almost unstoppable. The sword has limited energy so can only be used for so long, although it is still very deadly non the less.





Forerunner Ordnance:

Scatter Shot

The Scatter Shot fires a direct beam of energy that kills personnel instantly. It is a close quarter power weapon that can ricochet off hard surfaces, making a precise user to be deadly without having a direct line of site with his opponent.




Saturday, 16 June 2012

Wednesday, 6 June 2012

Railgun Information Online

So if you haven't heard yet, there has been a sweet leak about halo 4's railgun. In short its a sort of mini spartan laser with a shorter warm up time. In it's current iteration it boast deadly accuracy and can kill instantly, therefore it is considered a power weapon. But don't expect to be destroying warthogs and blowing up tanks, as the effects on vehicles are reduced, being more of a kinetic energy smack akin to the brute shot or concussion rifle, than the destructive shock of a Spartan Laser when hitting an enemy vehicle.

This is a link to the forum discussion on the flood section of the official halo site.

http://www.bungie.net/Forums/posts.aspx?postID=72404170&postRepeater1-p=1#72404250

also check out some cool new videos like this one:



This second video gives you a rough idea of what the railgun will operate like, using Halo 3's spartan laser, although it will 'feel' pretty different in the final game :)